Hi, I'm Timur, a freelance 3D artist based in Leipzig, Germany.I specialize in creating detailed and production-ready 3D assets, with a focus on hard-surface modeling, mechanical rigs, and product-style renders. My work combines clean topology, efficient workflows, and visually appealing presentation to create assets that are both technically solid and aesthetically strong.If you're looking for someone who can help turn your ideas into polished 3D assets, feel free to get in touch.

Vrendex Robot - VR Project

This VR project focused on creating an optimized robotic crane asset for use in a real-time VR environment. The original model was heavily reduced and optimized while preserving visual detail through texture baking. Additionally, multiple scenarios were created to demonstrate different tool configurations of the robot, and the asset was fully prepared for engine integration with rigging and animation.


Key Contributions / Skills

- Low-poly optimization and polygon reduction for VR performance
Retopology and cleanup of geometry for engine-ready assets

- High-poly to low-poly texture baking to preserve visual detail
Creation of three scenario setups demonstrating different robotic tools and use cases

- Mechanical rigging for the robotic arm and functional parts
Creation of animations for real-time engine use

- Preparation of the asset for VR / real-time engine integration

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Vrendex - Exhibition Booth (Visual concept)

This project is a visual proof of concept for VR exhibition booth designs. The goal was to quickly develop and present different stylistic concepts for a client exploring ideas for virtual trade show environments.

Key Contributions / Skills
- Rapid concept modeling for VR exhibition booth layouts

- Non-destructive modeling workflow using Boolean-based geometry

- Flexible scene setup allowing quick design iterations

- Lighting and presentation rendering using Blender Cycles

- Creation of multiple visual styles for client presentation


Lasercentre - Research project

This research visualization project focused on recreating a laser laboratory setup for presentation and demonstration purposes. The goal was to build a clear and visually engaging representation of the optical system while maintaining a technically believable structure.Key Contributions / Skills

- 3D modeling of optical laboratory equipment and mechanical components

- Creation of materials and shaders for realistic surface representation

- Development of a custom laser beam shader for visualizing the optical paths

- Lighting and high-quality rendering using Blender Cycles

- Compositing and final image presentation for research visualization

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Spooky Bodies

Spooky Bodies is a small game development project created for the indie studio Hero Saplings. The focus is on building stylized characters, environments, and props while following a complete real-time asset pipeline suitable for game engine integration.

Key Contributions / Skills

- Full game asset pipeline from modeling to engine integration

- Stylized character art, environment assets, and prop creation

- 3D modeling and clean topology for real-time use

- UV unwrapping and texture creation for game-ready assets

- Material creation and shader setup

- Character rigging and animation

- Integration and setup inside the game engine

- Optimization and preparation for real-time performance

https://herosaplings.de/

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Impressum:
Timur Friederici
Stieglitzstraße 89
04229 Leipzig
Deutschland
Kontakt:
E-Mail: [email protected]
Tätigkeit:
Freelancer im Bereich 3D Design und Visualisierung
Verantwortlich für den Inhalt nach § 55 Abs. 2 RStV:
Timur Friederici
Stieglitzstraße 89
04229 Leipzig
Deutschland

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Timur Friederici
Stieglitzstraße 89
04229 Leipzig
Deutschland
E-Mail: [email protected]
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